• Swiss National Championship returns for PC and mobile gamers 
  • Counter-Strike:Global Offensive and Clash Royale qualifiers to start in August; League of Legends in September; Finals to be held at Herofest, 10 & 11 October
  • CS:GO S4 winners will get multiple chances to play in the international ESL Pro Tour
  • Season 4 will be streamed on Twitch at with live finals at the Herofest in Bern 

27 July 2020 – ESL, the world’s largest esports company and Swisscom are thrilled to announce the 4th season of the Swisscom Hero League. Almost two years have passed since Swisscom and ESL joined forces to provide a place where ambitious Swiss gamers could prove themselves in a national championship. In late 2018, first qualifiers were held in which hundreds of players fought for a coveted spot in the competition. Now, the Swisscom Hero League is a well-established competition in Swiss esports and a principal part of the esports ecosystem. 

Season 4 will continue with English being the official language and feature the same three titles as Season 3: Counter-Strike: Global Offensive, Clash Royale and League of Legends. Due to COVID-19, the Grand Finals for Season 3 this past May were held exclusively online at Today, ESl is delighted to confirm that the Season 4 Grand Finals will be held live during the recently announced 9-day Herofest event in Bern. As COVID-19 is still impacting the way competitions are being executed, the team is still working on how exactly fans will be able to cheer for their favourite players during the finals. Everyone, including colleagues from Herofest/BernEXPO are constantly evaluating the situation and looking for the best and most engaging way to create an epic Season 4 climax on the 10th and 11th of October. 


The league format will be updated to a structure similar to the one used in the second season. Once qualified, CS:GO teams will compete in a double round robin Best-of-3 format. Fans will get two opportunities per week to vote for two matches to be streamed. Clash Royale players will play in a single round robin Best-of-5 format. For both games, the top six contestants (instead of the top four) will proceed to the playoffs this season to ensure an even more exciting road to the finals. For a detailed explanation on how the formats work, visit this article. 

In terms of the MOBA game League of Legends one, major change to the qualification process in Season four will be impacting the competition. Riot’s Prime League has become the official national championship for League of Legends in the DACH region, providing a dedicated Pro circuit for LoL players, allowing the Swiss ecosystem to constantly grow. The Swisscom Hero League has had to adjust its format in order to continue to provide a fun and competitive experience for the League of Legends community. As a result of this change, the seedings and automatic qualifications from past seasons no longer carry over. This season, qualifiers will be accessible for the whole community, meaning the entire bracket for the championship will be up for grabs during the Qualifiers. The top 16 teams will advance into the official regular season league play for a shot at the playoffs and a chance to compete in the Final at Hero Fest. This is a great opportunity for new teams and veterans alike to put their skills to the test and climb the Hero League charts from zero to hero.


Now is your chance to step up and show your skills! Mark your calendars with the following dates and register for the qualifiers:

CS:GO and Clash Royale Qualifier #1:                       8th of August

CS:GO and Clash Royale Qualifier #2:                       9th of August

League of Legends Qualifier #1:                                 12th of September

League of Legends Qualifier #2:                                 13th of September

Registrations are now open on! 


True to ESL’s brand purpose, from Zero to Hero, the structure gives national champions a chance to catch the attention of esports fans around the world and compete on international stages. For CS:GO, EPEC and Climber Cup, slots will be available for the winners of Season 4, giving them a chance to join the ESL Pro Tour and compete on the highest level of CS:GO gameplay worldwide. ESL remains committed to the growth of the Swiss esports scene and its teams and will continue looking for more ways to give them a place to step into the spotlight, gain experience and achieve their goals. For further updates and news throughout the season, keep an eye on our Twitter, FB and Twitch accounts.

Your ESLSwiss


ESL is the world’s largest esports company. Founded in 2000, ESL has been shaping the industry across the most popular video games with numerous online and offline esports competitions. The company operates high profile, branded international leagues and tournaments under the ESL Pro Tour including ESL One, Intel® Extreme Masters, ESL Pro League, and other premier stadium-size tournaments, to more clearly define the path from zero to hero. ESL also produces the ESL National Championships, grassroots amateur cups, and matchmaking systems, creating a world where everybody can be somebody. With offices all over the world, ESL is leading esports innovation on a global scale through the combination of global ESL competitions, amateur leagues, publisher activations, and more. ESL is a part of MTG, the leading international digital entertainment group.


As a leading ICT company Swisscom shapes the future and inspires theirs customers with a cutting-edge network, high-performance offerings and excellent service. In order to promote gaming and Esports in Switzerland, Swisscom founded the Swisscom Hero League in September 2018, with the support of international organiser ESL. The Hero League sees the best Swiss players vying for first place in League of Legends, Clash Royale and Counter-Strike: Global Offensive. Swisscom is also the main sponsor of mYinsanity Switzerland, the biggest Swiss Esports team, and the Swiss Esports Federation (SESF).

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EFG owns a portfolio of brands in different categories. We are leading the industry with numerous online and offline competitions, digital platforms as well as gaming lifestyle festivals.